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Fakemon: Move Tutor Myrtle

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Description

Meet one of the Move Tutor's of the game, Myrtle! Evangeline and Nicodemas' surrogate adopted daughter. She was originally a Mismagius Gijinka I used for a tegaki group and never got around to actually drawing proper like here. But here we are now c:

Anyway, she helps out her adoptive parents at their shows, mostly doing backstage work. Her magical hobbies are a little different than her Gaurdians. While they practice illusions and stage magic, she spends her time practicing wicthcraft, and she may actually be capable of it. Contrary to her gothic attire, she's actually very free spirited and jovial. She enjoys teasing people and toying with their head.

If you have at least one ribbon, she will be able to teach new moves to any of the following Pokemon: Barada. Bobbidi, Nicto and Boolaru.

She can teach their signature moves, as well as moves only they can learn that they wouldn't be able to have any other way. She can teach you a move once a day, meaning you can keep interchanging your pokemon's moves by going to her each day you need to.

These are the moves:

Dark moves can be learned by both Pokemon, Psychic moves can only be learned by Barada and Nicto, and Ghost moves can only be learned by Bobbidi and Boolaroo

Magic box - Dark - 60pwr 15pp: The user traps the enemy in a magical box. It is then skewered with dark magic swords. When the box opens, the pokemon that was trapped inside has been switched with another of the opponent's pokemon that takes the damage.

Trick Cannon - Psychic - varies 10pp: This move will only work if the opponent attacks first. If they do, the attack does not hit the user of this move and the attack will be redirected back at the for dealing half the damage that would have been done. In double and tripple battles, you can choose which target the attack will be redirected to. This attack will fail is A) The user goes first, or B) if it is used in succession.

Anti-Magic room - Psychic - Status 25pp: The user castes a magical barrier around the battlefield, preventing any other pokemon from using non-damaging attacks for 5 turns.

Binding Circle - Dark - Status 20pp: The user casts a dark magic circle around the foe. The Foe becomes Paralyzed and it cannot be switched out, even if the Paralysis is cured.

Mystic Gale - Psychic - 50pwr 20pp: The user sends a gust of magical wind across the field and striking all foes. It also removes all hazards current active on the field and ends trapping attacks.

Special doubl'e - Psychic - varies - 15pp: The user of this move attacks with the last special attack that the foe used in battle.

Knives Assault - Dark 15pwr 20pp: The user throws several magical knives at the foe. This attack hits 2-5 times. It may make the foe Flinch.

Black Plague - Ghost - status - 5pp: All non Ghost pokemon on the field are poisoned. If they are switched into party, the party will also become poisoned.

Swarm of evil - Ghost 20 pwr - 10pp: The user sends a flurry of evil bats at the foe. It hits 2-5 times and may poison the foe.

Zombie Spell - Ghost - status - 20pp: The user cloaks the foe in Dark magic, changing them into a Ghost type. They're ability also becomes Mummie.

(I may think of more later and add them here)
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SMDKFan's avatar
Scary gothic yet at the same time Awesome.